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// Posted by :Febryan Sukma Limanus
// On :Jumat, 06 Desember 2013
- The vision granted on Thunder Strike's target is great for negating jukes, and at later levels Glimpse can ensure an enemy cannot escape.
- If you see an enemy teleporting to a tower, Glimpse can send them right back where they started. This can be crucial to cut off reinforcements when tower-diving.
- But watch out, Glimpse has a really long cooldown even at level 4. So when at teamfights make sure to use it when you really need it.
- Kinetic Field's formation time is significant, so try and combine it with allied disables to ensure capture.
- A mark will indicate where a Glimpsed target will return, so you can cast Kinetic Field around the mark to ensure capture.
- If you can trap 3 or more enemies inside a Kinetic Field/Static Storm combo you will shift the tide of battle greatly in your team's favor as the enemies will be left without their arsenal of spells and will take significant damage over time. This is usually better achieved as a follow up to another initiation such as Magnus's Reverse Polarity.
- Due to its low starting damage, Static Storm will also benefit from an allied initiation before placement.
- Static Storm can act as an instant silence thanks to Disruptor's miniscule castpoint. Use it to interrupt channeling abilities.
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