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// Posted by :Febryan Sukma Limanus
// On :Jumat, 06 Desember 2013
- Brewmaster is strong against auto-attack heroes; Thunder Clap slows down attack speed, Drunken Haze causes them to miss, and Drunken Brawler helps him dodge attacks and deal critical damage.
- Thunder Clap is extremely strong at the early stages of the game, acting as his area-of-effect cripple. It is generally leveled up first.
- Neither Drunken Haze nor Drunken Brawler are exceptionally useful at levels 2 and 4, so it is not uncommon to opt for stats instead.
- Against extremely strong physical harassment (such as Sniper or Weaver), consider going for a Drunken Haze and Drunken Brawler build to maximize your dodge chance.
- Although Phase Boots are recommended, many opt for Arcane Boots instead if the hero is being played in a ganking or initiator role, as it can allow you to use Thunder Clap and Primal Split in succession much earlier and solve mana issues
- Use Primal Split sparingly, as it has an extremely long cooldown. Try to avoid using it to run away if at all possible.
- If Brewmaster is being played more in the semi-carry role, consider using his ultimate as a life saver to keep yourself in the fight when you would normally die. The utility of the Brewlings works excellently for finishing off opponents as well as initiation.
- When playing Brewmaster, try to gain an advantage for your team early before anybody on the enemy carry can build a Black King Bar. Against magic immunity, both his anti-carry abilities and Primal Split abilities are rendered useless and must be focused on another target.