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// Posted by :Febryan Sukma Limanus // On :Jumat, 06 Desember 2013

Elder Titan.png
  • Depending on your team composition and level of play, Elder Titan's skills have differing priorities to max. Level Echo Stomp to increase the sleep's duration, making it easier for Elder Titan and his team to set up their own area-of-effect spells without disturbance. Astral Spirit provides the highest overall damage increase. Maxing Natural Order early massively increases its effectiveness, as enemy heroes will have little to no bonus defenses and will thus be taking almost full damage.
  • Astral Spirit spawns at a target location up to a distance of 1200 away from Elder Titan and can then be moved further away from there. Elder Titan can use this to initiate by casting Astral Spirit in the middle of an enemy team followed immediately by Echo Stomp; if the enemy team was unaware of Elder Titan's location beforehand they usually won't have time to react before Echo Stomp's cast time is finished. If Echo Stomp's level is high enough the enemies should be stunned for the entire 3 seconds it takes for Earth Splitter to form and activate, assuming they don't take any damage that breaks the stun.
  • Astral Spirit is an effective harassing and pushing tool throughout the early game that can be used without putting Elder Titan in danger.
    • Be careful, though: it costs 110 mana per use. This mana cost can be remedied if your lane partner or you build Arcane Boots.
  • Although unmentioned, a Refresher Orb is a fairly good choice for the Elder Titan; two casts of Earth Splitter will both severely damage the enemy and slow them for an extended duration, if both hit. Be aware that you need items to augment your mana pool, though.
  • Power Treads will make you able to land more hits after the Spirit returns, and switching to Intelligence can help with the low mana pool; Phase Boots pair well with the movement speed bonus granted by the Astral Spirit; Arcane Boots give much more mana to spam spells; later in the game, Boots of Travel can be used to counter-push or counter-gank.
  • While The Elder Titan makes a great initiator he is also great at breaking enemy team initiations. If you can react fast enough and use a long range Echo Stomp through your spirit the moment your allies get initiated on you will open the way for your allies to reorganize and re-position to follow up on your Earth Splitter.
  • In later stages of the game when your team sieges and pushes towers Astral Spirit makes a magnificent tool in scouting ahead to check enemy positions without putting anyone on your team in danger. To better control your spirit you can actually assign it to a group so you can immediately select it whenever it is available.
  • Remember that the sleep from Echo Stomp is not a stun and enemy units will immediately wake up if they take any sort of hero damage. If an allied Elder Titan is preparing to initiate make sure you do not attack the enemy until his Earth Splitter activates and maims the enemy team.
  • Early game in certain cases you can use the mechanics of Echo Stomp to your advantage. Consider the fact that only player based damage awakens sleeping units if you perhaps can knockout an enemy in the range of your tower for example you can do considerable damage. 
source: http://dota2.gamepedia.com/Elder_Titan

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