Newest Post
// Posted by :Febryan Sukma Limanus
// On :Jumat, 06 Desember 2013
- Both his Telekinesis and his Fade Bolt have a high mana cost. Try to be conservative of your mana early on until you can grab some items such as a Void Stone or a Bottle to accommodate his somewhat high mana costs for the early stages of the game.
- Fade Bolt harassment makes you a powerful midlane hero, since the attack damage reduction secondary effect also makes it more difficult for your opponent to lasthit properly.
- Against heavy magic damage teams, you may have to invest an early point on Null Field since its percentage reduction will scale into later stages of the game.
- Although a great disabler and potential initiator with the right items, Rubick is still frail with the proper focus on him. Stay back as much as you can to avoid unnecessary damage and keep casting and stealing spells!
- Be specially careful against Void. Stealing Void's ultimate may turn the tide against your team, since he will not be locked by Rubick's Chronosphere. If you steal it, try to use it when Faceless Void is either dead or far away.
- Almost all of his spells, including the spells he steals, have 0.1 casting time. So spells such as Earthshaker's Fissure and Leshrac's Split Earth will cast immediately. Use this knowledge to your advantage. (Although any spell that require him to channel such as Enigma's Black Hole or Sand King's Epicenter will still require Rubick to channel).
- If you are in a side lane, try laning with partners that have powerful nukes, attacks or stuns even in the early game. Heroes such as Juggernaut, Bane, Zeus, Skeleton King, Chaos Knight, Luna and Ogre Magi are perfect, as target-point abilities can be used on enemy heroes Rubick is holding in mid-air.
- Rubick is also a good partner for Heroes with a difficult to land stun/nuke. Kunkka, Alchemist, Lina, Jakiro, Leshrac, Ancient Apparition or even Invoker with his Sun Strike will greatly benefit from your Telekinesis. Also note that you can steal those abilities to disable enemies yourself for a long duration.
- Morph Strength Gain is a good spell to steal as it allows you to morph all Agility into Strength permanently, even if you lose the ability.
- Stolen Psionic Traps do not get destroyed when you lose the spell, and can be very useful to set up permanent vision of rune spots, Roshan, ancient camps and other key spots on the map. If you lose this spell and steal it again, you may still set 5/8/11 traps (depending on the level of the stolen spell) without destroying the other traps. This can give your team a great vision advantage since the number of traps you can set is virtually limitless.
- Anti Mage's Blink is a great spell to steal since it gives Rubick the mobility he needs, and has lower cooldown and manacost compared to Blink Dagger. Having both will give Rubick a tremendous escape/initiation mechanism!
- A stolen Meat Hook can be extremely useful to initiate teamfights. Most enemy heroes won't expect to be hooked, which causes them to be less careful about their positioning. The same goes for Mirana's Sacred Arrow.
- Spell Steal cannot steal passive abilities, but stealing Slark's Shadow Dance will give Rubick the passive part of the ability too.
- Be careful when stealing spells from Keeper of the Light. If you steal a spell used with Spirit Form right after its duration ends, the spell will be inactive!
- You can convert creeps using Chen's Holy Persuasion, but all converted creeps die once you lose the spell. The same goes for Lone Druid's Spirit Bear.
- Storm Spirit's Ball Lightning, when stolen by Rubick, has its manacost adjusted for Rubick's mana pool.
- A stolen Broodmother's Spin Web will give Rubick the invisibility and everything else. It does not interact with Broodmother at all.