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// Posted by :Febryan Sukma Limanus // On :Jumat, 06 Desember 2013

Tiny.png
Tiny icon.png
  • Using Avalanche and then tossing an enemy hero into the avalanche allows the avalanche to damage the target twice. This effect also occurs if you reverse the order by using Toss and then Avalanche. However, it is more difficult to time if Toss is used first, as the Avalanche animation may finish before or start after the tossed enemy hits the ground, resulting in less damage being dealt.
  • Getting your ultimate at level six is highly recommended as the extra move speed and attack damage adds more damage to your combo than points in Avalanche or Toss alone.
  • Waiting to skill level 4 Avalanche is a good strategy because of the 40 damage increase, compared to Toss's damage increase of 75.
  • While Craggy Exterior does alleviate Tiny's lack of armor, waiting until Avalanche and Toss are maxed to put your first point into it greatly increases Tiny's killing potential and farming potential.
  • There are two primary builds for Tiny: Ganking Tiny and Carry Tiny. The former is strong early-mid game and the latter is strong late game, build to what your team needs. The recommended items above are primarily ganking Tiny - Arcane boots, Bottle, Blink Dagger. Carry Tiny is Phase Boots / Power Treads and Aghanim's, building the following as needed in that game: Manta Style, Black King Bar, Daedalus, Assault Cuirass, Butterfly, Mjollnir, Heart of Tarrasque.
  • However tossing team mates can potentially be devastating. When facing enemy heroes such as a Clockwerk with cogs will likely result in serious damage or death to your team mate. As such, a player must use his discretion when utilising Toss
  • Grow gives Tiny the highest natural attack damage in the game, at the cost of degraded attack speed. If Tiny gets a good standing during the middle phase, Tiny can be equipped with attack speed items to increase its already dangerous power (such as Mask of Madness).
  • Tiny teams up particularly well with Io, due to Io's attack speed boost and ultimate both being of great use to Tiny.
  • Toss will throw a unit regardless of it being magic immune or not (excluding Ancient creeps). Sometimes you can actually use Toss to interrupt channeling spells being performed by magic immune heroes such as Sand King's Epicenter
source: http://dota2.gamepedia.com/Tiny

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