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// Posted by :Febryan Sukma Limanus
// On :Jumat, 06 Desember 2013
- Remember that Huskar becomes more pow erful with less health, but can still die. Figure out when enough is enough.
- You can use Inner Vitality on yourself before jumping into a fight to counteract the damage you take.
- Burning Spear and Life Break both use up health, and feed your Berserker's Blood.
- Remember that Burning Spears will stack on an enemy. Switch it to auto-attack and burn them down!
- Life Break deals 50% of the target's current HP, but lets Huskar jump to his target immediately. Consider between chasing a wounded enemy and dealing damage to a tough one.
- WARNING! Do not use your ultimate on a hero that is magic immune or you lose a percentage of your health while the target does not. However, the slow will still pass through magic immunity.
- Huskar's new Berserker's Blood means you're not as vulnerable to nukes as before. At 30% health, and level 4 Berserker's Blood, you have 83% magic resistance, allowing you to keep your HP in place while taking autoattacks, assuming you have lifesteal and decent damage from items.
- Black King Bar is important to keep in mind on Huskar since you don't lose a percentage of your health when you use your ultimate, and allows you to kill Heroes like Lion without the risk of death.
- Some players only skill Burning Spears to level 1 (for early harassment), and then go on to max Berserker's blood and pick up an early Morbid Mask (later Helm of the Dominator and eventually Satanic). You will absorb more HP and deal more damage the lower your hp is, and the Helm of the Dominator is a great tool for jungling, but ever since latest buff to Burning Spears, this build (or not taking the skill at all) is considered outdated.
- Huskar is effective at dealing with lone targets, but often time struggles when enemies are grouped up. Don't get too cocky, even if you can take on anybody on the enemy team. It's usually best to let somebody else initiate, and then come into the fight when the enemies are spread out, that way, you can take them on one at a time and most likely win each of the duels.
- Use Inner Vitality before you use Life Break because Inner Vitality has a fairly long duration.
- While with the new Berserker's Blood Huskar is nigh impossible to kill by spell casters, be very cautious of pure damage and HP removal. Dealing with heroes such as Bane, Timbersaw, and Bloodseeker can result in death, as using Life Break in their presence can have dire consequences, since their spells aren't reduced by magic resistance.
- Also beware that despite his agility gain Huskar's armor is relatively low even until the middle stages of the game and thus if your ultimate is used carelessly the enemy team will only require one or two disables to allow their own carries to kill you. In this respect you must pay special attention to heroes with long duration disables such as Bane, Alchemist, Shadow Shaman, Dragon Knight etc.