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// Posted by :Febryan Sukma Limanus // On :Rabu, 27 November 2013

Centaur Warrunner.png
  • When trying to land Hoof Stomp on fleeing enemies, get in front of their path if possible. Most opponents will outrun the stun during the cast-time if they are already on the edge of the AoE.
  • Return is an extremely powerful ability and not to be underestimated. Although its most notable effect is greatly increasing damage against enemies that try to gank Warrunner in the late game, even at lower levels it can completely shut down heroes with high damage and low health.
  • To force a tower to attack you and utilize Return, issue an attack command upon an enemy hero when in range (even one in another lane).
    • This trick also works to aggravate lane creeps.
  • You can use Stampede's movement speed boost to help allies escape or chase in a pinch, although the long cooldown makes this usage situational.
  • Stampede gives all allies the power to become initiators, allowing the entire team the chance to break into battle with destructive force; unfortunately, Stampede only affects enemies once for a relatively short duration, so in larger fights the skill may go totally awry. This means the initiation must be careful and planned, with a chosen initiator, as with other fights (more than not, possibly Warrunner himself).
source: http://dota2.gamepedia.com/Centaur_Warrunner

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