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Archive for November 2013
Take Soul Assumption at level 1 if you intend to first blood and have adequate slow/stuns in your lane to make it happen. If not, take Grave Chill instead at the beginning.
A lot of Visage's strength...
Timber Chain should be maxed out first because of its low cooldown, increased range, and guaranteed pure damage.
When chasing, he can use it to catch up to heroes, especially against those who have...
Try to wait on casting Death Ward in teamfights until the
enemies have already used some of their stuns, making it less likely you
will be interrupted.
Casting Death Ward from a hidden position...
Omniknight usually purchases a Mekansm and Arcane Boots to continually have heals during team fights and lane pushes.
Other slows are able to stack on top of your Degen Aura so it is fairly...
Wolves can be used to scout runes at the beginning of the match and during the laning phase to avoid losing gold and experience.
Always Summon Wolves
in base when going out to jungle for the first...
Doom has very poor Agility gain and one of the lowest starting armor in the game so it is essential to tank him up with armor items such as Assault Cuirass and Shiva's Guard to make his high HP go...
As Morph gives +3 to both Agility and Strength with one level, it's a very strong skill to get at level 1.
As Adaptive Strike scales with stats, it shouldn't be leveled until after Waveform is...
Blink Dagger is a commonly built item on Tidehunter, used in conjunction with Ravage to initiate.
Anchor Smash
is a great way to clear creeps and farm for Tidehunter. Due to its low
Mana cost,...
One of the best skills to use early game is Decay: it's quite spammable, and will make ganking easier. You can easily get first blood if you're laning with a good partner.
Decay
is very useful...
Mask of Madness will allow Faceless Void better to utilize Chronosphere
throughout game, as does almost any item that gives attack speed or
damage. A BKB is usually a good choice after getting a...
Between levels 6-12 Bane is comparatively a very powerful hero,
and assuming you maxed his Brain Sap (as you should under all
circumstances) you will be able to solo most heroes by means of Fiend's...
Luna and Night Stalker complement each other well; as Eclipse causes day to become night and Darkness gives both of them a very long vision range.
Early points in Lunar Blessing will make last-hitting...
Crystal Nova
is a large area of effect nuke that also slows your enemies. You can
hit enemies from 1100 units away with it (700 casting range + 400
radius).
Frostbite
is a great disable which...
When being pursued by numerous heroes, you can cast Ice Shards
toward them to hinder their movement, as the barrier forces them to
break up and even come to a slight halt. It is ideal to cast Ice...
Rocket Barrage is incredibly powerful against a single enemy,
but its damage falls off dramatically if there are multiple targets.
Position yourself to make the best use of it.
Homing Missile...
Consider going solo lane if your team wants to try an early
push strategy. Warlock's attack range, projectile speed, and damage
allows him to farm nicely against other solo heroes.
Shadow Word...
Early on Sven has very low mana, so building mana boosting items may be a good idea.
Drum of Endurance is a great item as it meshes well with Sven's role and play style.
Take Stats over the...
Don't forget that Shadow Wave deals damage around your healed
allies as well, roughly a Melee hero swing and a tiny bit more; a bit
similar to Omniknight's Purification but with considerably less...
If you must solo a lane, take Windrun first. This will give you a reliable escape if you are being ganked early.
Power Shot should always be maxed first, as it is a very
powerful nuke early. One...
Axe is especially dangerous early game with high starting statistics and the speed from Battle Hunger contributing to his ability to push up to the enemy tower relatively safely, even for a semi-carry....
When trying to land Hoof Stomp on fleeing enemies, get in front
of their path if possible. Most opponents will outrun the stun during
the cast-time if they are already on the edge of the AoE.
Return...
Mekansm and Drum of Endurance are very strong alternatives to Vanguard due to its poor viability on ranged characters. Mekansm
is the stronger choice, but if someone else on the team is going to get
...
Always use Lightning Bolt before Arc Lightning so you may not lose your opponent in the fog.
Always watch your positioning as Lightning Bolt and Arc Lightning have relatively long ranges, and...
Illuminate clears fog of war while channeling and as such should be
used liberally when in dangerous territory to prevent a sneak attack by
the enemy. Remember that charging it to fulmination increases...
Skywrath Mage needs to control the spacing between him and his
opponents carefully. Skirt the outside of the fight and slow and silence
enemies that attempt to shut you down, everything you can do...
Stifling Dagger
has multiple uses. It should generally be the first skill maxed, as it
allows you to last hit creeps even if they are far from you and later on
allows you to slow enemies at a great...